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The Tar Towers

At the battle of the Tar Towers, when the Dormani Empire attempting full control of Dorun and seeking the liberation of the red dragon Ashardalon, a party of eight fighters in the vanguard battle there way up the coastline of Kraotorut. Led by Ellie the Stout and Sophie the Oathbreaker; the troop narrowly avoids many arcane missiles and is badly injured by giants and ambush drakes. The party storm a command tent and solve a great number of mind experiments that prohibited entry to the first of the twin towers. Inside, a labyrinth has been constructed, full of ethereal traps to prevent the party from finding what was guarded. After losing a cowardly soldier and a pompous monk, the party procured an amulet that acted as the key to the misty, obstructed door of the second tower. The armies of Dormani were advancing past the first tower but were unable to break the (powerfully enchanted) Phalanx of the rebels. The vanguard disguises themselves and use the amulets to ensure their safe passage, behind enemy lines and straight to Ashardalon. The rebels, the Iruni, were fooled by most. Soldiers Lamia and Sam were discovered and died fighting. Ellie and Sophie put their remaining soldiers to use, unchaining the great drake. The pair darted to the top of the tower (to release the neck restraints) when they were pulled the roof by an invisible force. It was a vengeful Iruni who had embraced dark magic to avoid defeat. They cast a great tsunami of black acid over the battlefield, covering the towers and turning them black. Only one of the Dormani Vanguards survived. Abies Nobilis. The few Iruni who survived were forced to flee to remote islands and the tops of the mountains, whilst the Empire claimed all of Dormani Minoris. Ashardalon flew free.   

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Aberrations

The Young drow named Krad Klim, before his great military conquest, before his service under the King of the Wild men, before he lost his soul, was a horizon walker. He searched for a Ravensgate he detected, with his firbolg friend, Noot. They utilised their captive, Hazarmaveth, a mad lizard warlock and the Goliath bard Jeremy. They tracked it to the Underdark, the Darklake, then closer and closer to the great waterfall that separated the northern and southern Underdark. Eventually the hunters decided they would have to descend. The caught debris flowing down the river to fashion a boat, however, Krad stopped and took a dead high-elves spear from his dead hands and stored it next to his Darkblade. Down the falls, they found a refuge of Githyanki that the hunters slaughtered after getting information on an 'Illythid Fort'. The hunters followed their information a structure made of purple nodes. Inside were a great many puzzles written in undercommon, they included riddles and a series of mysterious potions. Upon completing the puzzles, the party was jumped my three eldritch mind flayers as they appeared in the opening passage  ahead. After a tough fight, the horrors were defeated. In the room ahead, a portal made of corvian bones ominously loomed over the hunters. Hazarmaveth touched the ravensgate and was torn to pieces, everyone else hit it with all their force, until it fell apart. Back outside the structure, a fire giant was lurking, lost apparently, he was hungry. Krad and Noot traded Jeremy for their safe return to the surface, where Krad and Noots friendship would prosper until their great tragedy in the Haunt.

Guardian of the Mountain

In the year 21,990, three magical weapons are stolen: Whelm, Wave and Blackrazor. The owners of these blades gathered a great mercenary force to ransack houses belonging to the thieves guild. Later, the owners received a riddle that lead them to White Plume Mountain, a volcano in Dorunfye, so that became the mercenaries destination. In retaliation for the attacks, after not even being the perpetrators, the thieves guild sought the treasure also. Xanathar, under the advise of Silgar send a disgraced white dragonborn knight, turned criminal, Tyntyn the Terrible, a cunning and  inpatient halfling named OustenFry and finally, a dignified and disciplined shadow monk, Neluthel 'Geek' Gheeka; a spy amongst other wood elves. They retrieved a great amount of treasure inside the caverns and dungeons in White Plume Mountain including magical armour and potions. The silver, sea horse bridged, Trident ('Wave') was found in a protective bubble on a boiling lake, guarded by a giant crab. After this, a squire acting as a scout found the party but was soon killed. Tyntyn tried to make an effigy of him, but just looted the corpse instead. The ebony, dwarfish,  warhammer named Whelm was hidden in a crate above a lake of boiling mud and erupting geysers. The party retrieved it past a trail of wooden platforms suspended centrally by a strong steel chain. The obsidian and  starlight sword Blackrazor was guarded by a Manticore on the bottom of a four tiered reverse ziggurat in which each tier was an aquarium. The Manticore was slain and all three of the sentient weapons were stolen and returned to Xanathar. Confused knights were seen flooding Dorunfye for days.

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The Hidden Shrine 

There were seven months of rest before the party from White Plume Mountain, got back to work. The Xanathar has heard legends of the gold filled ancient city ruins of Tamoachan, lost in the thickest jungles of Dorunfye. He decides to send some of his cult to search for the subterranean ruins, so he sends Ousten, Geek and Tyntyn, knowing that they're familiar with the area. During the exhibition, the party meets with an Orc, Neega the Filthy, who was being hunted by a dwarven hunter, Allag. With the promise of riches, these two joined the hunt. the party found a pyramid that matched all the legends, but upon approaching, the ground beneath them broke and swallowed them whole. they had fallen into a section of the city. Inside was a room full of dioramas, the figures of this diorama came to life when removed, but were quickly dispatcher, except for a mastiff that befriended Allag, the mastiff would soon die too however. There was a trapped corridor that trapped everyone in a matrix of bamboo logs. Further on, there was an intimidating, giant, hermit crab, a obsidian eyed statue, dressed in magical items, and flooded halls. A nereid and her giant eel nearly killed Geeka and got away with stealing a topaz jewelled necklace. A great labyrinth of chambers followed leading to an a difficult climb to the surface atop of the pyramid. The vampire 'god' who ruled this city was lying to rest in a sarcophagus made of rats, flanked by undead centaurs and a vampire guardian. The party ran away with the loot they had and although they were bested here, they vowed that one day, they would ensure that the treasures within Tamoachan were theirs and that they would not disclose the temples location to the Xanathar. 

The Last Command

As Tiamat prepares to return to the mortal plane, she releases a vengeful hell barrage upon Sigil. As close to death as she could be, the Lady of Pain gave orders of retribution to her twelve knights of Sigil. The Starry Knight, The Vine Knight, The Clockwork Knight, The Rune Knight, The Falling Knight, The Cack-handed Knight, The White Knight, The Shadow Knight, The Dragon Knight, The Empty Knight, The New Knight and the Beast Knight. They sought the place where Tiamat would emerge in order to slay her there. None knew where this would be, except perhaps the Infernal God. The party of demigods fought took the gate to mount celestia where a direct portal to the prison of Asmodeus. Knights fell on the way through the labyrinth of traps, only to find that the devil knew nothing. He provided the knights with a nautillus to sail the astral sea in search of the Great Old One (whom he thought would enlighten them). In the soaring city of Xxiphu, the Knights numbers were split once again, some falling into the madness of the far realm, beyond consciousness. The survivors learned of the aboleths great secret, they knew all through their shared consciousness, but had no memory of mind flayers. This was what Asmodeous was alluding to; the mind flayers are evolved aboleths, returned to the beginning from the end of time.  The knights slew countless abberations on the mortal plane until one elder brain's colony was nearly exterminated and it gave in. The Knights discovered the lost ruins of Skyreach and devled into its infernal maw. The knights all perished on the way down, but shielded other heroes from traps and monsters, so they could finish what the knights started

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